We will detail out some of our content cadence in the post. "It might take some time to recognize how much these microtransactions matter as players make their way to the endgame, but it's a real possibility that they'll feel like they're required once you've sunk enough hours into the game."īased on widespread reactions a week after release, I'd say it's become more than just a possibility.In a Reddit post, Diablo community lead Adam Fletcher discussed potential changes and updates coming to the game.įletcher joined the game’s subreddit and said “We will have our first update here in the next few weeks as we get to the tail end of the current Battle Pass. "The pile of real money systems in Diablo Immortal, which tilt the odds of exciting random drops, at least present the risk of turning predatory, if they aren't already," associate editor Tyler Colp concluded. I can't vouch for that number (and other sources have reported even higher costs), but we did find in our own investigation that Diablo Immortal pushes players hard toward spending money, saying that it " isn't quite pay-to-win, but it's close." Redditor daymeeuhn crunched some numbers and determined that it currently costs around $50,000 to equip a character with a full set of maxed-out Legendary Gems, a very rare item that boosts stats and grants passive effects. everything is just designed to lure you into spending a ton of money." bounties are also time gated, all activities pretty much. "Set pieces are paragon level gated, so in a sense your progression is also time & money gated. "I had no fun grinding, elder rifts are so unrewarding if you don't spend a lot cash to buy more legendary crests," redditro megablue wrote.
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